Let's call a dog a dog.
This year's E3 presentation from Nintendo was disappointing. I stop
short of hyperbole here as they did show games -- most of which will
release within six months, almost all within the next year, and
several of which I will buy. However, I also won't go along with the
historical revisionism and comparisons. One person I heard compared
this reveal to the reaction Wind Waker being Cel-Shaded. I mean come
on! This is nothing like that. Nintendo dropped the ball.
It is inevitable that
they have an off year:
Reggie presenting the E3 2015 Nintendo Digital Event |
To accuse Nintendo of
not listening would be dishonest. Nintendo knew they did well last
year, they also knew people didn't care for non-games and would be
hostile to mobile games so they thankfully left those for other
events.
Nintendo's problem this
year as the simple logic of how games are made. They rode the last
couple of E3s with games far into the horizon that the chickens, so
to speak, have come home to roost. They have to showcase the same
games they announced one or two E3s ago because they are almost
ready, but they can't show games further out because the Wii U's
future is without a doubt tied up with their NX platform, which they already confirmed would be absent this year.
Nintendo's problem here was not entirely about content. It was context. As someone put
it best, Nintendo went from weakness to weakness. In the Sony
presser, a 'filler' Final Fantasy game was followed up by Final
Fantasy VII remake. Nintendo simply didn't have anything to show.
Content Management:
Given the hand it was
dealt (no Zelda), Nintendo then managed the content it had poorly.
Yoshi's Wooly World did
not need another long-winded expositional 'developer' insight this
year. They had one last year and the company heavily promoted this
game at the Nintendo World Championships and in their half hour slots
with Twitch.tv and Youtube E3 channel just a day before their Digital
Event.
Star Fox Zero: No on-line Multiplayer (again) ; Mediocre Visuals |
Star Fox Zero could
have used interviews outside of Miyamoto to put at ease the the
initial lukewarm reaction many people had that save for a few
locales, the game looked more like a Star Fox 64 remaster than a true
sequel running on 'new' gen hardware.
Then again, given the game will not have on-line multi-player (again!) and had mediocre visuals in part due to the need for the game to render a separate scene on the game pad, it almost feels like Nintendo is sending out Star Fox to fail yet again.
The other game that
could have used an extended preview was Metroid Prime Federation
Force. The game admittedly looks rough and early. But some of those
rough edges could be smoothed over with the developers explaining the
concept of the game. It would also help break the monotony of
Japanese only developers talking about their games. Metroid Prime
Federation Force is made right here in my hometown of Vancouver and
it's too bad the game got shuffled away like an uncle after
Thanksgiving.
Further more, Nintendo
sent their 'mature' games out to pasture once again by not showing
off the games in their presentation, choosing instead to show them
off immediately after their digital event. The one fall game I am
really interested in, Fatal Frame Maiden of Black Water was one of
those titles they didn't show. Nor did they build hype on Itakagi's
multi-player Devil's Third as a kind of 'change of pace' for people
who maybe got into the multi-player 3rd person shooter
scene with Splatoon and now wants something different but along the
same lines (hint: people can play more than one game at a time).
The most egregious of
these content issue however is Animal Crossing Amiibo Festival. I
don't begrudge Nintendo learning from their City Folk experience by
wisely choosing to skip out on Animal Crossing on consoles so soon
after New Leaf on 3DS to let their team recharge and dodge
accusations they merely 'up-ported' their handheld game and did
nothing more. However, I do take issue with the blatant attempt to
get Nintendo fans, and more specifically Animal Crossing fans, to put
money down on what appears to be a C-tier board game simply because
it works with some really nice Animal Crossing amiibos. I can see
the $79 boxed set now with an amiibo or two packed in the box. The
game and the amiibo functionality is a blatant attempt at gouging us.
Animal Crossing Amiibo Festival (the most hated game this E3?) |
Here's the kicker. Amiibo is doing very well for Nintendo right now and they badly needed Disney Infinity style game to tie together all their Amiibos in a fun open-world game that would leverage the existing owners of Amiibos.
I would be remiss to not mention Super Mario Maker, which fans know well enough, as well as Hyrule Warriors Legends, the 3DS port of Hyrule Warriors that was accidentally leaked early by Koei-Tecmo last week. The game looks interesting and may have helped had it not been revealed early, but Hyrule Warriors Legends, along with the heavily multi-player centric Zelda: Triforce Heroes are filler games designed to push software that really didn't help or hurt their presentation. Super Mario Maker had just the right amount of exposure but it didn't really help here as the expectations were already baked in after this past sunday's insanely amazing preview at the Nintendo World Championships.
Expectations:
Despite a steady stream
of warnings, including Reggie's direct disclaimer at the beginning of
the Digital Event advising fans they would only be showing games
coming soon, Nintendo simply didn't manage the presentation and
expectations properly and maybe they really couldn't.
Nintendo knew what
they had to show wasn't going to blow people away and gave plenty of
warnings. Iwata hinted heavily on Sunday there will be no major reveals as he was not going to be in attendance at E3 because there would be no new hardware, re-iterating a statement weeks before E3 that the NX platform and their mobile games would not be showing at E3. But the fans failed to heed the warnings. Perhaps encouraged by Nintendo Directs weeks before
E3, as well as informational reveals on the Sunday before E3 of new
Smash content (Ryu and Roy) and the surprise release of Earthbound Beginnings on Virtual Console in a
rapturous Nintendo World Championships event on Sunday, many fans whipped themselves up into a fervour, believing that if Nintendo
willingly let these mini-reveals go ahead, they must have amazing
stuff for the Digital Event.
When Sony dropped their
triple threat of Shenmue III, Final Fantasy VII remake and The Last
Guardian plus several other very interesting original IPs in their
presentation on Monday, fans doubled down on 'major announcements'
because this is E3 and Nintendo wouldn't let themselves get beaten
like that.
Well, Nintendo did, and
part of the blame needs to rest squarely on the fanbase.
Apology Accepted:
Soon after the Digital
Event, Nintendo president Satoru Iwata went on twitter to make his
mea culpa, admitting, circuitously that the event had not met
people's expectations and promising to do better.
Translation of Tweet by @Cheesemeister3k |
To the team at Nintendo
and Mr. Iwata, apology accepted. Your fans had themselves to blame
too, though that doesn't excuse the poor structure and content
selection in your digital event.
I do want to close with
a bit of concern with the apology. The cycle of fan disappointment and Iwata apology appears to be a constant lately. I think this
reflects positively on Iwata's personal style of taking ownership and
being transparent, but I fear that it is in one-ear out-another form
of apology where we're told they will do better but other pressures
eventually take precedence and we will be back in this position in a
few year's time . And let's not kid ourselves here, Nintendo has had
disappointing E3 shows in recent memory, like E3 2012 with the
over-long Nintendo Land 'surprise' or even arguably 2011 with the
botched reveal of the Wii U. Each time, we are told Nintendo
seemingly learned from their mistake but inevitably they make new
ones, like today's presentation. Perhaps they should hire a panel
of their own fans to focus test their presentations in the future.
Most fans would gladly do it for free. I work cheap (free). My
payment will be in the satisfaction of helping shape an important
event for Nintendo.
NX and beyond
E3 2016 is almost
certainly going to be a better show for Nintendo, just because of the
cards they have dealt themselves. They bit the bullet this year to
give themselves plenty of bombs to drop in 2016 with the NX, not to
mention a hardware reveal is always exciting. Part of me want this
half-decade long struggle of my favourite video game company to end
in 2016. Perhaps it will be like their E3 2006 Wii reveal, or the one
in 2004 when they kicked ass and took names. Let's hope this is the
last 'bad' E3 for Nintendo in a long while. We've had way too many of
them lately.