I failed to secure a Wii U at launch, but thanks to daily
supply replenishment and a very hand store availability tool, I managed to grab
a Deluxe set from a freshly replenished store a day later. As I returned home from my local Best Buy,
Wii U Deluxe in tow, the unit’s weight was striking. It’s a
heavy piece of gear, GamePad, console, cables, altogether. Even my lighter wallet didn’t help.
In my day-long delay to obtain a Wii U, I had followed the
launch day reactions closely. Reviews
from media leaned positive, but specialty forums elsewhere were abuzz with technical
minutiae, long launch-day patch, and inferior ports. The heads up was helpful. I hastily opened the box, unwrapped the console, and let in the new AV
electronics smell as I set-up my console to link to the internet. A few set-up screens later, the patch was
downloading.
In the meantime, I busied myself cleaning the niche where my
Wii sat for several years and prepared its retirement. Two
and a half hours, including a Wii data transfer later, I was ready to dig
in. And despite negativity in some
corners about the console and my own reservations about buying a Nintendo
console on launch day (I felt burned on the 3DS), the Wii U has had a solid
first impression.
Wii Transfer &
Backwards compatibility
The process itself, including the Pikmin movers is whimsical
and straightforward. The only pain point
in the transfer process is that the Wii > Wii U Transfer channel needed to be downloaded ‘twice’, once on the
Wii itself and again in the Wii (subconsole) in the Wii U channels list.
Other than that, the on screen instructions were clear and
the process itself was painless. I was
very disappointed however several channels, including Nintendo Channel (useful
for collating gameplay data) did not copy over and it looks like my game
history and message board history did not come over either.
As noted elsewhere, the Wii BC in Wii U lives up to the
promise of Backwards compatibility, but falls short on functionality. The loss in data, lack of Wii Shop
integration into the Wii U eshop and inability to play Wii games on the GamePad
is a hard pill to swallow.
One item worth pointing out is the improvement in sharpness
of the visuals of Wii games on HDMI output, even if it is upscaled from
480p. This is a nice surprise, and a
welcome one.
OS/ UI
I love the Mii Wara Wara plaza. Cynical gamers probably could care less, but
like the Wii Menu, it does something to capture the zeitgeist of the
period. The Wii was launched at the
dawning of the age of YouTube, and the channels format was fitting and it still
often voted as one of the most pleasant console UI of the current generation
(or more appropriately last-generation).
With the Wii U Wara Wara Plaza you could say Nintendo is somewhat late to
the party in terms of making a social
network, or ahead of the curve, in terms
of creating and integrating social networking specifically for games. Either way, the console is conceptually
on a different plane that the 360 or PS3
(even if you include Home). Social
networking is integrated, and doesn’t live in a separate app, and the Miiverse
itself is always on (more on this later).
Luckily, I also didn’t experience the first day problems
(slowness, timeouts etc) with the OS. By the time I
got my Wii U running, the plaza itself was working. I immediately got a sense of the popular apps
and games. Nintendo Land / NSMB U were
the busiest with the most Mii’s around, followed by ZombiU and BLOPS 2.
I also avoided most of the timeouts and errors from launch
day, but having used the OS for 24 hours now, I can say that aspects needs
optimization. It takes too long to exit
apps, and jumping from a game/app to
Miiverse to make a post can take 5-10 seconds. Ideally, it should be instant,
though 3-5 seconds is probably acceptable.
Given Wii U is perfectly updateable and it’s OS will undoubtedly
get patched many times in its lifetime, I have no doubt this will be fixed
eventually. I hope it is sooner rather
than later.
Miiverse
There’s been lots of talk and speculation about this
Miiverse feature.
I had opined at E3 this year that it could possibly be a
game changer for Nintendo.
Though the jury is still out, my early impressions are very positive. Like any social network, it requires people
to ‘buy in’ , so sceptical users and people who hate Nintendo on principle will
likely wonder what this ‘fad’ is all about.
That said, it is fair to say most users who spend at least $300 + tax on
a Wii U tend to have bought in to the idea or are at least open to it.
The result so far are vibrant communities for every app and
every game released, even with only one region and roughly 2 days of sales
under its belt. Even indie eshop games
like Nano Assault Neo already have 700+
posts in its Miiverse community. The larger
games have thousands. The largest,
Nintendo Land and NSMB U have twenty thousand posts each. It’s likely the most popular games in the
future will have hundreds of thousands and millions of comments.
It’s also been noted that the off-game commentating isn’t
that ground breaking and Steam does something similar. That’s very true. I think Steam communities is a good analogue for Miiverse. However, Miiverse ultimately does it better. The communities portion in Steam is largely
out of the way. There’s more emphasis on
Workshop for Mods and Patches (for the game I play the most – Civilization V)
than the community aspect. I’ve played
hundreds of hours of Civ5 without ever reading a post in the Steam community,
largely because I use specialist website/forums for my Civ discussions. Besides, the Steam apps runs worse than Miiverse in terms of ease of access to comments. It's not really designed for feedback, but more of a Facebook wall for various things to be thrown at it, which slows down the load times even more.
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Off-screen capture of a zoomed-in Wara Wara Plaza |
In contrast Miiverse excels in is how the postings melds in
with the Wara Wara OS level plazas. As
the Mii’s congregate around the apps on Wii U start-up, speech bubbles pop up
with various twitter sized comments (text comments are limited to 100 characters). The size of the crowd and tone of the comment give a quick overview on game popularity and the mood of the community. Unlike twitter however, Miiverse also allows
the space for the block of text to be used for hand written notes. And many Miiverse users have instead used the
allocated space to draw some pretty impressive pieces or art that can get across
ideas that would take more than characters words to explain. And it’s not all Mario or Zelda art either,
although the quality of art for those two franchises is off-the-scale just two
days in. The Netflix community has
plenty of in-jokes and art ranging from Breaking Bad to Arrested
Development. ZombiU has a series of
excellent Zombie related art with a strong crossover of Walking Dead
discussion. This is something I think
that is ‘new’; although it’s been happening on gaming forums for ages, it’s
unique to see a console’s entertainment apps directly reflected in comments
made in the gaming side.
Unlike Steam, it is also very easy to share and comment on
pretty much every app/game on the Wii U, even if the software doesn’t support Miiverse
natively. The Miiverse itself sits on
the OS level and is always-on. Pausing any
game allows players to make a quick post about the game to the game’s community,
and attach the current screenshot.
Some games such as Nintendo Land and New Super Mario Brothers
U, built with Miiverse integration in mind, brings those comments directly into
the games themselves. The game prompts
users to post comments at the end of each level, to create level specific
comments, and in Nintendo Land, a sampling of the NintendoLand Miiverse
community is brought into the game, Mii’s and all, into the theme park, creating
something of an asynchronous on-line community.
Finally, nothing in Miiverse is console specific, which
makes Nintendo’s promise to bring it to the PC, Smartphones and 3DS credible. The interface is rather plain, but
utilitarian. From the hub, players can
search for friends and add friends without the need to exchange friends code
(thank heavens), message friends directly (essentially a Private Message
feature), and access the ‘Activity Feed’ which is more or less, the Miiverse
equivalent of the Twitter feed. The feed
funnels posts of yours friends posts, plus the posts of people you are
following.
And here’s the last major light-bulb moment for the
Miiverse. Mingling in the Wara Wara
plazas are Nintendo certified personalities.
They can be told apart from regular Miis by an extra green checkmark
next to their portraits. They can’t be
friended but can be followed. So far,
people have found the accounts of Katsuya Eguchi (Nintendo Land ) and Takashi
Tezuka (New Super Mario Bros. U). They
haven’t said much, except welcoming users in French, English and Spanish to
their games. It’s not something that’s immediately
obvious when Miiverse was revealed, but the kind of close interaction game
designers can have with the community is certainly interesting even if we
expect most of their posts to be put through ‘official’ PR filters.
Nintendo Land
I have done a 180 on this in under 24 hours. I barely played my WiiSports disc six years
ago and really felt the extra $50 I was paying for my Deluxe was mostly for the
GamePad charging crade, the stand, extra memory and the Digitial download
promotion. But between NSMB U, ZombiU
and Nintendo Land, I’ve played
Nintendo Land the most.
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Pikmin Adventure |
Much to my surprise, there is a healthy number of single
player only attractions and all appear to be quite challenging with plenty of depth. 'Balloon Trip Breeze' and 'Captain Falcon’s
Twister Race' are unforgiving and difficult. 'Takamaru’s Ninja Castle' is easy to play through but difficult to
master.
Of the multiplayer attractions, several have single-player
modes. My favourites so far are 'Pikmin
Adventure' and 'The Legend of Zelda Battle Quest'. Controlling Pikmin’s with the GamePad
touchscreen is amazing, and gives something of a preview of what a DS Pikmin
could have been. Both games looks
gorgeous, and dare I say, I prefer the Nintendo Land’s Pikmin aesthetic to the
Wii up-port Pikmin 3 (I’m sure I’m going to hell for saying that)
Utility Apps
NintendoTVii is still offline, but I can comment on the
Internet Browser. The browser is neat
on the game pad. It’s pretty fast. It
allows for multiple tabs (up to 6 max), and most sites fast. YouTube support is excellent, though there
will be a YouTube app rolling out later this year. Note that the browser is HTML5 compatible,
but no flash.
Wii U chat is a surprisingly cool and utilitarian app. The app uses the GamePad’s built in Mic and
Camera for video chats. The quality is surprisingly good and it even lets users
preview the video feed to position their
cameras appropriately before they make a call.
Netflix is what you’d expect, but GamePad viewing is a neat
feature.
All in all, the Wii U has provided a very pleasant 24 hours
for me. Does this mean everything is great?
No. I have plenty of concerns as well, and I had planned to
put them all in one posting. But it
looks like I’ve ran long on this one, so my concerns and critiques will be
posted next time.