**Obligatory Spoiler Alert**
I am glad I wasn't the only one who saw the connection between Nolan's heroic ending to the campy roots of Batman. I suppose this is what critics such as the Canadian Broadcasting Corporation's Eli Glasner, who otherwise gave a glowing review of the film, meant when they noted that despite the gritty realism of Nolan's direction, the film's comic book roots shows.
It certainly does in context.
**UPDATE** The YouTube video was removed by the author due to a copyright claim. So in lieu of the video, here's a short version animated gif of the scene from the Batman movie.
Friday, July 27, 2012
Monday, July 23, 2012
Decent men in indecent times: The Dark Knight Rises
So much of what The Dark Knight Rises is about is a
culmination of a story arc that started in 2005 with Batman Begins. The Dark Knight Trilogy, as it is now being
called, is really one story, told over sixteen years with one central villain in his many forms. It
is ultimately a battle of ideas between Bruce Wayne’s belief that Gotham is
filled with decent hardworking people and the countervailing argument that
Gotham is corrupt, beyond saving and must be cleansed to make way for balance.
Of the three Batman films, The Dark Knight Rises is the only
one to truly capture the sense of hopelessness that engulfs a city, a society
after a long period of uncertainty. If
The Dark Knight ended in an uplifting note of hope for Gotham, The Dark Knight
Rises descends into despair from the first scene and continues to do so until the very end-- Drawing upon the imagery and themes of the great
recession of 2008 and the terrorism and recriminations in the Middle East. Of the three films, The Dark Knights Rises is the bleakest film of them all. It
channels despair in a way the first two did not.
There is a scene where the films main antagonist Bane beats
the living senses out of Batman, set to nothing but the sound of punches and Bruce's agony. In another scene, the ‘takeover’ of the city
government by Bane is done with such deftness it starts to become a little
scary, especially when civic leaders, police officers and civilians are assassinated
and hunted down and the film barely stops to take note.
In a film with the visual scope and scale of The Dark Knight
Rises, a few scenes stand above the rest. The most iconic to me was an all out
brawl near the end of the film. It was
simply spectacular-- Batman and Bane duelling in the midst of an army of police
officers charging into Bane’s men, set in the dead of winter, flakes of snow
falling as the music swells. The brawl
can be read as a homage to Burton’s Batman Returns setpiece, also set in winter. But whereas Tim Burton used snow as dressing
in his parade of the exotic -- clowns, jugglers, penguins with rockets strapped
to their back -- the winter in The Dark Knight Rises is an allusion to death
and despair at the height of Bane’s occupation of Gotham, the winter of Gotham’s
existence, but also to the coming spring.
In an election year, politics has also managed to creep its
way into the film. The script certainly
doesn’t shy from using the language of the Occupy movement by Bane, leading to
some left-leaning bloggers to despair about the film being a tract against the
ninety-nine percenters. Not that
rightists like Rush Limbaugh is smiling in agreement either. He had pre-emptively accused the film ‘s use
of Bane as a plot to associate more negative things with Republican nominee Mitt
Romney’s Bain capital.
On analysis, the film’s key inspiration was of a
tumult far older than the great recession.
It was the French revolution and the reign of terror that ensued. There is Robspierre’s courts, hauling the aristocrats
for trial and execution on the slightest suspicion, in Dr. Crane’s kangaroo
court. The storming of Blackgate prison
by Bane can be seen as an allusion to the storming of Bastille prison by the
revolutionaries.
Fanboys, aspiring film
critics and armchair directors will argue over details, canon, Inception-like
scenarios, and quibble over how to cut the ending for ‘effect’, but in a movie
about superheroes, the truly super-human thing in this film is how Bruce Wayne
has managed to rise at all to become who Alfred and his parents would have
wanted him to be given the losses he sustained over the span of three films. In Nolan’s Batman, Bruce’s rise from his fall
so many years ago as a child into the abyss of the underground bat cavern is only
completed in the final act of the third film.
Set to Hans Zimmer’s epic, albeit somewhat derivative score, it is a
fitting end to the Nolan’s vision of a realistic Batman. We’ve all fallen and remember how it was
like to get up again.
Thursday, July 05, 2012
Theatrhythm : Final Fantasy
The Final Fantasy brand may be struggling elsewhere but
Theatrhythm: Final Fantasy reminds us why the brand has endured for so long.
Bringing a large repertoire of battle, theme, and event
music from the thirteen Final Fantasy games the game is easily one of the best
entries to the brand. Developed by
IndiesZero (Electroplankton, Game Center CX) Theatrhythm has the right mix of
challenge while remaining accessible to more casual players. The format is deceptively simple, yet
hopelessly addicting as you try to redo a track to get a perfect score or to
raise your average. The nostalgia factor
is excellent especially for fans of many of the Final Fantasy entries.
Square-Enix has kept the music faithful to the source. 8 and 16-bit Final Fantasies sound like they
were indeed playing back from the NES/SNES and full on operatic scores are true
to form. They even went so far as to use
in-game footage of the event music stages for the older Final Fantasy entries, eschewing
the new CG cinematics for remakes of entries like Final Fantasy IV.
The basic premise of the game is for players to play through
each of the 13 Final Fantasy scores, consisting of an opening/ending theme
where players can skip or tap the crystal to earn notes (the game’s
currency). The real meat of the game
however are the three stage types: Battle,
Event and Field Music stages. Each stage
type has their own gameplay quirk, but generally involves timed tapping,
flicking in specific direction and holding on the touchscreen and a combination
of all three for some really intense and complex sets. This
may sound simple but when the difficulty ramps up, you’ll be using these basic skills
in rapid fire succession. The game is definitely
designed with a stylus in mind and I find the large pen-like stylus of my DSiXL
a better fit for the skinny telescopic stylus of my 3DS.
To clear the stages, players create a party of four drawn
from a collection of key characters from all 13 Final Fantasy entries. The character design is a homage to the tradition
of rendering the characters in Chibi (small) format as a companion to character designer Yoshitaka
Amano’s ‘official’ designs during Final Fantasy entries in the SuperFamicom
Era.
There is an experience system. Your party ‘levels up’ as you
clear stages. Landing lots of ‘Criticals’ and generally not missing any of the
notes will let you clear more enemies on screen in a set musical piece.
Clearing more enemies means more EXP, which allows you to equip spells,
abilities and increase stats which will help you survive even longer on the
really tough challenges such as the Chaos Shrine stages. The key is that although one could complete a
music stage, playing it with levelled up characters and the right abilities
will allow players to clear more enemies and in the battle music stages kill
boss characters, which drops more items and experience points.
As noted earlier, the game includes Chaos Shrine stages
which is a separate area from the main game. These stages mixes 2 themes
randomly, usually a field and battle music set, but are significantly harder. Clearing Chaos Stages earns players access to
new randomly generated chaos stages which can then be exchanged via Streetpass. In a bit of a
headscratcher, players must clear at least 1 Chaos Stage to access
Streetpass. This seems like an unusual
hurdle to put infront of players given the relative difficulty of clearing the
first set.
In addition to the music game, there is also a fully
featured theatre, a card collecting side-game, and a music player. Finally Theatrhythm has a DLC feature. On
launch 8 of the 50 planned DLC songs are available for purchase at 0.99 per track. A relatively good bargain given
these are real DLCs and the download are substantial including brand new
scenes, and of course, the music track itself.
Coming from someone who isn’t and was never big into rhythm
games, I have no reservations in saying that I highly recommend Theatrhythm:
Final Fantasy. Pick this up if you’re a
Final Fantasy fan.
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