New Super Mario Brothers 2 for the 3DS is a joy to
play. While its DNA is very much rooted
in the same New Super Mario Brothers (NSMB) game that debuted on the Nintendo DS
six years ago, there are enough differences to warrant the purchase.
Interestingly, I had purchased the original NSMB on the DS,
got to around world 5 and got bored of it and stopped. It didn’t
grab me despite being the first
true side-scrolling Mario entry in a long time, though I suspect my MMO
addiction at the time also took its toll.
The same thing happened with NSMB Wii. I bought it feeling obligated to
due to the high praise from reviewers, but felt that it probably wasn’t for me
given that its strengths were in co-op multiplayer mode.

In hindsight, I probably didn’t give the original NSMB on
the DS and NSMB Wii a fair shake (pun intended) , and this is where I
fundamentally disagree with critics of New Super Mario Brothers 2. While all three games shares a common DNA and
all had tight well designed levels, NSMB 2 isn't just a rehash. The original was the kick-off to the
franchise. The Wii game was multiplayer centric. This entry on the 3DS is aimed squarely at a gamers’
need to achieve, to get the high score and to find everything. Coin rush isn’t just about randomly getting
coins and clearing a level on a small time budget, it’s about earning coins
efficiently. Do I jump around near the
beginning to grab the floating coins and hit the blocks? Or do I skip those and rush right in spend my
time gabbing higher yield but more difficult to grab gold medallions instead? The coin rush mode introduces rationing and
scarcity of time, highlighting trade-offs and opportunity costs to maximizing
the amount of coins one can collect in each carefully crafted level. Coin rush also rewards repeated play and
familiarity to the randomly selected levels used in coin rush. Knowing each of the three levels in a coin
rush inside and out is also crucial to getting the highest coin totals as
collecting each of the three gold medallions yields exponentially more coins,
and the 1up Mushrooms in the standard game turn into golden mushrooms that
reward 50 or 100 coins in coin rush mode.
Revisiting the DS
original, it becomes plainly clear that NSMB
on the DS is several steps behind NSMB 2.
In the DS original Mario has fewer power ups and moves, the visuals are
full of pre-rendered, pre-baked sprites to keep a consistent visual look on a
more limited hardware, and the game doesn’t even scroll or animate as
smoothly. New Super Mario Brothers 2 in
comparison had fluid animations, better quality artwork, including a neat use
of the 3D slider to interpolate depth-of-field backgrounds, and power ups that I enjoy, especially the gold fireflower.
It is true that the leap from NSMB to NSMB 2 isn't in the
order of say going from Super Mario Brothers to Super Mario Brothers 3, and
that is a legitimate complaint for those who felt discouraged that Nintendo
insisted on keeping the same (even if improved) aesthetic style on the
3DS. But to me, that’s not a rehash,
there’s enough there for it to be considered a true sequel.

New Super Mario Brothers 2 is a great game and one of the
finest platformers out there today. It is also a game that knows its platform
very well, playing to the 3DS’ unique features, including 3D, while avoiding
its weaknesses, including 3D. Each
level is no more than three to five minutes long, and coin rush modes randomly
string three of these levels together.
I’m amazed by how well the game works around rationed time. If I have 20 minutes here or there, I can do
a quick coin rush or two and before I know it, my time is up.
Fun Fact: World Wide coin total sits at 184 billion and counting, updated every few seconds.