Over the past week, I have re-watched two amazing pieces of PR video Nintendo released to promote its game. The first video is the game’s introduction, set to a brilliant choral re-imagination of The Legend of Zelda (NES) opening theme with visual allusions to the Ocarina of Time, including a reversed but similar camera movement where the camera speeds along the field of Hyrule as it slowly pans up to reveal the horizon.
Comparisons are already being made between Twilight Princess and Ocarina of Time. Suffice to say that I note the differences between the two games.
Materially the differences are obvious to me, even if most people on-line are still assuming the game itself will surpass Ocarina by default (which is a bit premature). I think that Twilight Princess, in its original incarnation as a GameCube exclusive was doomed to disappoint a lot of people by simply being too similar to Ocarina of Time. The cynics and the jaded gamers among us who are waiting at the slightest thing to bring down the sacred cow would probably have latched on to this lack of originality as their key complaint.
And this isn’t Nintendo or Miyamoto’s fault per se. Ocarina of Time transferred Zelda from 2-D to 3-D flawlessly. Another 3-D Zelda in the same general aesthetic direction as Ocarina cannot be but a refinement of the original formula. That is of course until Nintendo decide to make Twilight Princess into the premiere launch title of it Wii console with a new control scheme.
I’m genuinely excited about the Twilight Princess both as a new entry to the Zelda adventure, a refinement of the visuals and gameplay I enjoyed since Ocarina of Time. and as a completely new way to experience the Zelda games. I’m a left handed player so I am somewhat concerned that the mirrored world of Twilight Princess might be a problem. I’ll find out soon enough.
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