![]() |
Super Mario Kart released September 1, 1992 in North America |
If asked what my favourite games are, I would quickly list
off Mario (series), Zelda (series), 16-bit Square RPGs and the Civilization
(series). No racing games are on my list, let alone
Kart racing, nor do I consider myself a fan of such games. The last racing game I really enjoyed and
played impulsively was Top Gear on the SuperNES.

Years later, I
eagerly snatched up Mario Kart 64 after saving up for it with my summer job. I
still remember the great deal I got out of it, because my sister decided to
throw in some money and buy a 2nd N64 controller to go along with my
purchase. So I got a controller plus a
game with that. Mario Kart 64 was at the
leading edge of the multiplayer revolution back in the mid to late 90s. My friends would all come over and we’d play
4-player Star Fox 64 and Mario Kart 64.
Despite not being on my list of favorite games, Mario Kart games have became a staple purchase for me, with the
exception of the GameBoyAdvance version, I’ve bought the last three Mario Kart
releases because I just had to have my fix.
Mario Kart 7 is by far my favourite.
Beating ghost times from people I’ve streetpassed or from strangers
online and tracking my best times on a normalized curve of the world’s track
times is an addictive experience that keeps me coming back. I’m no hardcore MK7 player, and for all the
hoopla about the extensive on-line communities in MK7, it is the feeling of
mastering a track and having a few relaxing laps around an old favourite that I
prefer out of my Mario Kart experience.
The enduring popularity of Mario Kart games on Nintendo
platforms is a testament to the simple yetaddictive game design first
introduced in Super Mario Kart. Happy 20th
Birthday.