Five hours in, I can’t help but think to myself that The Last Story is
very much the Final Fantasy game we deserve, but the game the Square-Enix has
abandoned. There are shades and echoes from previous
Final Fantasy games everywhere for anyone who is familiar with the franchise. It plays and feels like Final Fantasy in all but name. The character archetypes
pick up right where Hironobu Sakaguchi left off in Final Fantasy X. Interestingly enough, the crest on The
Last Story logo has a set of roman numerals around its edge numbering from I ,
II, III and ending in X. This would seem to imply that in Sakaguchi’s mind,
this would be his 11th single-player entry into the Final Fantasy
series.
The castle town in Lazulis reminds me of San d’Oria in Final
Fantasy XI and Alexandria in Final Fantasy IX, a bustling but quaint medieval town. The game design borrows heavily from Final
Fantasy XI and XII with a massive and beautifully rendered 3D world filled with
NPCs and a really nice depth of field effect for objects , NPCs and allies. There are open ended interludes between
narrative segments to allow for questing, weapons upgrading and earning gold.
So much so that there is a MMO feel to this offline game given all the NPC
quests, looting and gear grinding to be had.
In fact, The Last Story has an on-line mode where players can play
co-operatively and competitively. I haven’t it tried yet, but I assume gold and
loot earned can be carried over to the main game.
The battle system isn’t turn based, but an evolved RTB (real-time battle) system found in
Final Fantasy XI and XII with a stronger emphasis on tactical combat and strategy. As a result, the camera system in The Last Story can be a
little jumpy because movement, use of the landscape can often lead the camera astray. I much prefer the more restrained ‘third person’ camera in Final Fantasy XI and XII.
It’s a great thing Xseed was able to bring this title to
North America, and they did it in style, complete with a faux-book jacket
housing the Wii game and a slim but worthwhile artbook. Pre-orders (I got mine via Amazon) also had a
bonus CD included, with selected tracks from compositions by none other than Final Fantasy's Nobuo Uematsu.
From what I’ve seen, heard and played of The Last Story so
far, it feels like the start to a wonderful game that harkens back to the
golden age of Square RPGs in the mid to late 90s, much like the other late
release on the Wii, Xenoblade. I wouldn’t
have it any other way.
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